Ever Heard is a horror game that will chill you to the bone, find the missing pages before the ghost finds you or you might find yourself with a horrific demise.
In this game jam my team created Ever Heard where I was the production behind the game implementing features such as Jump scares, Stamina, Collectible Items and some horror Assets such as flickering lights, Fog, faint screaming sounds that were built into the player character all of these would add to the eerie environment!
For the environment in Ever Heard I made the lights flicker using a randomised float mixed in with red lights and activation nodes allows me to create flickering lights to show a power outage or paranormal activity giving a scare to any players and creating that eerie feel while being hunted by a ghost.
As well as making the lights I used the Niagara system in order to create a fog inside and surrounding the school to give a cold chill effect, in order to make this i had to play around with floating particles and scale some of the properties up and down but this eventually gave me the effect i wanted and gave the game an atmosphere to scare you.
The AI was a simple yet effective one, by using a simple blackboard in Unreal Engine I made 2 events in which the first would allow the ghost to roam the school and run around corners when seen and the other in which where the ghost would see the player using the detection built into it and chase it down then coming into contact with the player would cause a game over green to appear with a jumpscare and a scream.
The functionality of the UI was created by me this involves the battery slowly draining to the pages being picked up/collected pages in the top corner, These both were very simple yet still a big part of the game due to them being part of the struggle and end game goals.